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| * commented audio codeYamaArashi2015-08-081-9/+9
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| * named wram variablesYamaArashi2015-08-071-1/+1
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| * named animation functions/variablesYamaArashi2015-07-241-416/+490
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| * Name some battle sound effectsdannye2015-07-211-173/+173
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-5/+5
| |\ | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| | * miscYamaArashi2015-07-181-5/+5
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| * | Name sound effectsdannye2015-07-191-175/+175
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| * Consolidate coord macrosdannye2015-07-181-23/+23
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| * fix variable namingYamaArashi2015-07-181-1/+1
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| * named wram variablesYamaArashi2015-07-141-15/+17
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| * hall of fame / creditsYamaArashi2015-07-141-1/+1
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| * Use more screen dimension constantsdannye2015-07-141-2/+2
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-32/+33
| |\ | | | | | | | | | | | | Conflicts: engine/town_map.asm
| | * named party menu/naming screen wram variablesYamaArashi2015-07-131-2/+2
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| | * comment slot machineYamaArashi2015-07-131-3/+3
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| | * use constant for bg transfer dest hram varYamaArashi2015-07-121-1/+1
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| | * shake screen functionsYamaArashi2015-07-121-4/+4
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| | * some battle animation stuffYamaArashi2015-07-121-22/+23
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| * | Use more *Coorddannye2015-07-141-2/+2
| |/ | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-134/+135
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Build only YellowU-Daniel-PC\Daniel2015-08-011-9/+1
|/ | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-011-13/+13
| | | | 1.asm, 4.asm, and 4_2.asm
* Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
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* Label some attack animation functionsxCrystal2015-03-311-6/+8
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* Some wram constantsxCrystal2015-03-311-1/+1
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* serial/trade/miscYamaArashi2015-02-071-69/+128
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* More battle sfx idsU-Daniel-PC\Daniel2015-01-271-166/+166
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* Fix typo introduced in last commit.IIMarckus2014-10-221-1/+1
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* Add Yellow’s slot machine graphics.IIMarckus2014-10-211-0/+3
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* Kill version.asm.IIMarckus2014-10-171-2/+2
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* Rename hVBlank* constants to h*.yenatch2014-09-231-6/+6
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-22/+22
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-131-3/+3
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-13/+13
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| * Labelled many functions/variablesYamaArashi2014-08-081-6/+6
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* | Use move animation constants instead of static values.yenatch2014-09-171-7/+7
|/ | | | This allows new moves and animations to be added without overlap.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-22/+11
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
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* Remove generated "indirect jump" comments.yenatch2014-06-161-3/+3
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-9/+9
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* Use VRAM constants where applicable.yenatch2014-05-291-15/+15
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-150/+150
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some more bank 0 functions.yenatch2014-05-231-3/+3
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-2/+2
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+2908