| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename battle files and split move effects Part 3 | xCrystal | 2015-04-01 | 1 | -18/+0 |
| | | | | | b.asm, b_2.asm, c.asm, and d.asm | ||||
| * | Some wram constants | xCrystal | 2015-03-31 | 1 | -1/+1 |
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| * | Label typo | U-Daniel-PC\Daniel | 2015-02-26 | 1 | -3/+3 |
| | | | | | closes https://github.com/iimarckus/pokered/issues/81 | ||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -1/+1 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+18 |
