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* Rename battle files and split move effects Part 3xCrystal2015-04-011-18/+0
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Some wram constantsxCrystal2015-03-311-1/+1
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* Label typoU-Daniel-PC\Daniel2015-02-261-3/+3
| | | | closes https://github.com/iimarckus/pokered/issues/81
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-1/+1
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+18