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* Rename battle files and split move effects Part 3xCrystal2015-04-011-129/+0
| | | | b.asm, b_2.asm, c.asm, and d.asm
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-11/+11
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* Labelled many functions/variablesYamaArashi2014-08-081-4/+4
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-4/+4
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+130