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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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battle_transitions.asm
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Author
Files
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2020-10-19
Some formatting changes
Rangi
1
-36
/
+43
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
1
-3
/
+0
2020-07-16
Use a macro for BattleTransition_DoubleCircle data
Rangi
1
-80
/
+29
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-5
/
+3
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-42
/
+42
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-15
/
+15
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-9
/
+9
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-1
/
+1
2020-06-27
Organize gfx/
Rangi
1
-1
/
+1
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-29
/
+1
2019-07-07
Replace some hard-coded values with constants
Rangi
1
-1
/
+1
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-14
/
+14
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-38
/
+38
2015-08-30
No more W_
dannye
1
-5
/
+5
2015-08-10
No more $C8
dannye
1
-1
/
+1
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+2
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-24
named animation functions/variables
YamaArashi
1
-38
/
+38
2015-07-23
clean up wram aliases
YamaArashi
1
-35
/
+41
2015-07-18
Consolidate coord macros
dannye
1
-22
/
+22
2015-07-14
player animations, emotion bubbles, etc.
YamaArashi
1
-3
/
+3
2015-07-14
Use more screen dimension constants
dannye
1
-34
/
+34
2015-07-14
Use more *Coord
dannye
1
-5
/
+5
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2015-04-01
Rename battle files and split move effects Part 5
xCrystal
1
-90
/
+0
2015-02-08
Rename some labels
YamaArashi
1
-1
/
+2
2015-02-07
commented battle stuff
YamaArashi
1
-34
/
+39
2015-02-07
serial/trade/misc
YamaArashi
1
-2
/
+2
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-76
/
+38
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-0
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-3
/
+3
2014-05-30
Fix IsDungeonMap comments
U-Fish-PC\Daniel
1
-2
/
+3
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
1
-263
/
+287
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-4
/
+4
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-64
/
+64
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+911