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2020-10-19Some formatting changesRangi1-36/+43
2020-08-31Use constants to delineate map types, and factor out more dataRangi1-3/+0
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi1-80/+29
2020-07-07Use 'tile' and 'tiles' macrosRangi1-5/+3
2020-07-07Sync coordinate macros with pokecrystalRangi1-42/+42
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-15/+15
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-9/+9
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-23Move more tables from engine/ to data/Rangi1-29/+1
2019-07-07Replace some hard-coded values with constantsRangi1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-14/+14
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
2016-06-11remove address commentsYamaArashi1-38/+38
2015-08-30No more W_dannye1-5/+5
2015-08-10No more $C8dannye1-1/+1
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-08-05Use more lbdannye1-1/+1
2015-07-24named animation functions/variablesYamaArashi1-38/+38
2015-07-23clean up wram aliasesYamaArashi1-35/+41
2015-07-18Consolidate coord macrosdannye1-22/+22
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-3/+3
2015-07-14Use more screen dimension constantsdannye1-34/+34
2015-07-14Use more *Coorddannye1-5/+5
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
2015-04-01Rename battle files and split move effects Part 5xCrystal1-90/+0
2015-02-08Rename some labelsYamaArashi1-1/+2
2015-02-07commented battle stuffYamaArashi1-34/+39
2015-02-07serial/trade/miscYamaArashi1-2/+2
2014-09-23Rename hVBlank* constants to h*.yenatch1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-76/+38
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-0/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-3/+3
2014-05-30Fix IsDungeonMap commentsU-Fish-PC\Daniel1-2/+3
2014-05-29Label and comment BattleTransitionU-Fish-PC\Daniel1-263/+287
2014-05-29Use VRAM constants where applicable.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-64/+64
2014-05-23Comment some more bank 0 functions.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+911