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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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battle
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battle_transitions.asm
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Author
Age
Files
Lines
*
Some formatting changes
Rangi
2020-10-19
1
-36
/
+43
*
Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
1
-3
/
+0
*
Use a macro for BattleTransition_DoubleCircle data
Rangi
2020-07-16
1
-80
/
+29
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-5
/
+3
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
1
-42
/
+42
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-15
/
+15
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
/
+1
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-9
/
+9
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-1
/
+1
*
Organize gfx/
Rangi
2020-06-27
1
-1
/
+1
*
Move more tables from engine/ to data/
Rangi
2020-06-23
1
-29
/
+1
*
Replace some hard-coded values with constants
Rangi
2019-07-07
1
-1
/
+1
*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
1
-14
/
+14
*
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
2017-06-09
1
-1
/
+1
*
remove address comments
YamaArashi
2016-06-11
1
-38
/
+38
*
No more W_
dannye
2015-08-30
1
-5
/
+5
*
No more $C8
dannye
2015-08-10
1
-1
/
+1
*
Replace some hardcoded data sizes
dannye
2015-08-09
1
-1
/
+2
*
Use more lb
dannye
2015-08-05
1
-1
/
+1
*
named animation functions/variables
YamaArashi
2015-07-24
1
-38
/
+38
*
clean up wram aliases
YamaArashi
2015-07-23
1
-35
/
+41
*
Consolidate coord macros
dannye
2015-07-18
1
-22
/
+22
*
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
1
-3
/
+3
*
Use more screen dimension constants
dannye
2015-07-14
1
-34
/
+34
*
Use more *Coord
dannye
2015-07-14
1
-5
/
+5
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-4
/
+4
*
Rename battle files and split move effects Part 5
xCrystal
2015-04-01
1
-0
/
+815