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* Some formatting changesRangi2020-10-191-36/+43
* Use constants to delineate map types, and factor out more dataRangi2020-08-311-3/+0
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-161-80/+29
* Use 'tile' and 'tiles' macrosRangi2020-07-071-5/+3
* Sync coordinate macros with pokecrystalRangi2020-07-071-42/+42
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-15/+15
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-9/+9
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
* Organize gfx/Rangi2020-06-271-1/+1
* Move more tables from engine/ to data/Rangi2020-06-231-29/+1
* Replace some hard-coded values with constantsRangi2019-07-071-1/+1
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-011-14/+14
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
* remove address commentsYamaArashi2016-06-111-38/+38
* No more W_dannye2015-08-301-5/+5
* No more $C8dannye2015-08-101-1/+1
* Replace some hardcoded data sizesdannye2015-08-091-1/+2
* Use more lbdannye2015-08-051-1/+1
* named animation functions/variablesYamaArashi2015-07-241-38/+38
* clean up wram aliasesYamaArashi2015-07-231-35/+41
* Consolidate coord macrosdannye2015-07-181-22/+22
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-3/+3
* Use more screen dimension constantsdannye2015-07-141-34/+34
* Use more *Coorddannye2015-07-141-5/+5
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
* Rename battle files and split move effects Part 5xCrystal2015-04-011-0/+815