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path: root/engine/battle/battle_transitions.asm (follow)
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* Some formatting changesRangi2020-10-191-36/+43
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* Use constants to delineate map types, and factor out more dataRangi2020-08-311-3/+0
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* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-161-80/+29
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-5/+3
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* Sync coordinate macros with pokecrystalRangi2020-07-071-42/+42
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-15/+15
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-9/+9
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Organize gfx/Rangi2020-06-271-1/+1
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* Move more tables from engine/ to data/Rangi2020-06-231-29/+1
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Replace some hard-coded values with constantsRangi2019-07-071-1/+1
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-14/+14
| | | | Polished Map
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
| | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* remove address commentsYamaArashi2016-06-111-38/+38
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* No more W_dannye2015-08-301-5/+5
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* No more $C8dannye2015-08-101-1/+1
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* Replace some hardcoded data sizesdannye2015-08-091-1/+2
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* named animation functions/variablesYamaArashi2015-07-241-38/+38
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* clean up wram aliasesYamaArashi2015-07-231-35/+41
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* Consolidate coord macrosdannye2015-07-181-22/+22
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* player animations, emotion bubbles, etc.YamaArashi2015-07-141-3/+3
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* Use more screen dimension constantsdannye2015-07-141-34/+34
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* Use more *Coorddannye2015-07-141-5/+5
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename battle files and split move effects Part 5xCrystal2015-04-011-0/+815
15.asm, 16.asm, 1a.asm, 1c.asm