| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Some formatting changes | Rangi | 2020-10-19 | 1 | -36/+43 |
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| * | Use constants to delineate map types, and factor out more data | Rangi | 2020-08-31 | 1 | -3/+0 |
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| * | Use a macro for BattleTransition_DoubleCircle data | Rangi | 2020-07-16 | 1 | -80/+29 |
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| * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 | 1 | -5/+3 |
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| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 | 1 | -42/+42 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -15/+15 |
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| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 | 1 | -1/+1 |
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| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 | 1 | -9/+9 |
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| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 | 1 | -1/+1 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||||
| * | Organize gfx/ | Rangi | 2020-06-27 | 1 | -1/+1 |
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| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -29/+1 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | Replace some hard-coded values with constants | Rangi | 2019-07-07 | 1 | -1/+1 |
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| * | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 2019-01-01 | 1 | -14/+14 |
| | | | | | Polished Map | ||||
| * | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 2017-06-09 | 1 | -1/+1 |
| | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | ||||
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -38/+38 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -5/+5 |
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| * | No more $C8 | dannye | 2015-08-10 | 1 | -1/+1 |
| | | | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | ||||
| * | Replace some hardcoded data sizes | dannye | 2015-08-09 | 1 | -1/+2 |
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| * | Use more lb | dannye | 2015-08-05 | 1 | -1/+1 |
| | | | | | and other clean up | ||||
| * | named animation functions/variables | YamaArashi | 2015-07-24 | 1 | -38/+38 |
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| * | clean up wram aliases | YamaArashi | 2015-07-23 | 1 | -35/+41 |
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| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -22/+22 |
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| * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 | 1 | -3/+3 |
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| * | Use more screen dimension constants | dannye | 2015-07-14 | 1 | -34/+34 |
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| * | Use more *Coord | dannye | 2015-07-14 | 1 | -5/+5 |
| | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -4/+4 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Rename battle files and split move effects Part 5 | xCrystal | 2015-04-01 | 1 | -0/+815 |
| 15.asm, 16.asm, 1a.asm, 1c.asm | |||||
