| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | 1 | -58/+0 | |
| b.asm, b_2.asm, c.asm, and d.asm | |||||
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -1/+1 | |
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -5/+5 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -4/+4 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -9/+9 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+58 | |
