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* Rename battle files and split move effects Part 3xCrystal2015-04-011-58/+0
| | | | b.asm, b_2.asm, c.asm, and d.asm
* commented battle stuffYamaArashi2015-02-071-1/+1
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-5/+5
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-4/+4
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-9/+9
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+58