| Commit message (Expand) | Author |
| 2016-04-09 | Some Bank3F Pikachu Emotions disassembling and partial documentation. | luckytyphlosion |
| 2015-12-26 | Start disassembling bank0F (Battle) | luckytyphlosion |
| 2015-11-28 | BankA misc functions | luckytyphlosion |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of W_,... | luckytyphlosion |
| 2015-10-26 | Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu... | luckytyphlosion |
| 2015-10-25 | Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,... | luckytyphlosion |
| 2015-10-24 | data/facing.asm, titlescreen functions, oam/sprite related functions, other m... | luckytyphlosion |
| 2015-09-03 | Make pokeyellow build correctly. | luckytyphlosion |
| 2015-08-28 | Attempt to make pokeyellow buildable, part 8. | luckytyphlosion |
| 2015-08-08 | commented audio code | YamaArashi |
| 2015-08-03 | Attempt to make Yellow buildable, part 6. | luckytyphlosion |
| 2015-07-23 | fixed hram aliases and named wram var | YamaArashi |
| 2015-07-21 | Name some battle sound effects | dannye |
| 2015-07-19 | Name sound effects | dannye |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel |
| 2015-06-29 | Bank3d documentation. | luckytyphlosion |
| 2015-04-01 | Rename battle files and split move effects Part 5 | xCrystal |
| 2015-02-08 | Rename some labels | YamaArashi |
| 2015-02-07 | commented battle stuff | YamaArashi |
| 2014-08-08 | Labelled many functions/variables | YamaArashi |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |