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2026-04-15Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel1-1/+1
2025-05-25Use more ldpikacrydannye1-2/+2
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie1-1/+1
2020-11-04Sync with pokereddannye1-55/+55
2020-09-27Add constant for ghost Marowak like pokeredSatoMew1-1/+1
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew1-1/+1
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi1-1/+1
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-4/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-11/+11
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-32/+32
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-11/+11
2020-06-23Move more tables from engine/ to data/Rangi1-1/+1
2020-05-20Sync with pokereddannye1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-2/+2
2016-06-11sync engine code with pokeredYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-21/+21
2016-06-11remove address commentsYamaArashi1-20/+20
2016-06-11Sync with pokereddannye1-3/+3
2016-06-06Clean up white spacedannye1-1/+1
2016-04-09Some Bank3F Pikachu Emotions disassembling and partial documentation.luckytyphlosion1-1/+1
2015-12-26Start disassembling bank0F (Battle)luckytyphlosion1-2/+2
2015-11-28BankA misc functionsluckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-2/+2
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu...luckytyphlosion1-1/+1
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,...luckytyphlosion1-1/+1
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other m...luckytyphlosion1-1/+1
2015-09-03Make pokeyellow build correctly.luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-3/+3
2015-08-28Attempt to make pokeyellow buildable, part 8.luckytyphlosion1-0/+4
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-1/+1
2015-07-23fixed hram aliases and named wram varYamaArashi1-17/+22
2015-07-21Name some battle sound effectsdannye1-1/+1
2015-07-19Name sound effectsdannye1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-8/+8
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
2015-06-29Bank3d documentation.luckytyphlosion1-22/+34
2015-04-01Rename battle files and split move effects Part 5xCrystal1-0/+0
2015-02-08Rename some labelsYamaArashi1-1/+1
2015-02-07commented battle stuffYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-20/+20
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-7/+7
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-13/+13
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+238