| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Replace ghost Marowak's ambiguous constant | SatoMew | 2020-09-22 | 1 | -1/+1 |
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| * | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | 2020-08-31 | 1 | -1/+1 |
| | | | | | like the starters) | ||||
| * | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2020-07-06 | 1 | -4/+4 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -11/+11 |
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| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 | 1 | -32/+32 |
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| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 | 1 | -11/+11 |
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| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -1/+1 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 2019-01-01 | 1 | -2/+2 |
| | | | | | Polished Map | ||||
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -20/+20 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -3/+3 |
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| * | commented audio code | YamaArashi | 2015-08-08 | 1 | -2/+2 |
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| * | fixed hram aliases and named wram var | YamaArashi | 2015-07-23 | 1 | -17/+22 |
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| * | Name some battle sound effects | dannye | 2015-07-21 | 1 | -1/+1 |
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| * | Name sound effects | dannye | 2015-07-19 | 1 | -1/+1 |
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| * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -8/+8 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -4/+4 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Rename battle files and split move effects Part 5 | xCrystal | 2015-04-01 | 1 | -0/+238 |
| 15.asm, 16.asm, 1a.asm, 1c.asm | |||||
