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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-311-1/+1
| | | | like the starters)
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-4/+4
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-11/+11
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-32/+32
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-11/+11
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* Move more tables from engine/ to data/Rangi2020-06-231-1/+1
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-2/+2
| | | | Polished Map
* remove address commentsYamaArashi2016-06-111-20/+20
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* No more W_dannye2015-08-301-3/+3
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* commented audio codeYamaArashi2015-08-081-2/+2
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* fixed hram aliases and named wram varYamaArashi2015-07-231-17/+22
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* Name some battle sound effectsdannye2015-07-211-1/+1
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* Name sound effectsdannye2015-07-191-1/+1
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* TX_ASMU-Daniel-PC\Daniel2015-07-031-8/+8
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Rename battle files and split move effects Part 5xCrystal2015-04-011-0/+238
15.asm, 16.asm, 1a.asm, 1c.asm