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2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi1-1/+2
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-5/+5
2021-02-13Identify hUILayoutFlagsRangi1-6/+6
2020-11-29Update related tile animation constantsSatoMew1-1/+1
2020-11-29Label and document hFFD7 more accuratelySatoMew1-3/+3
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi1-8/+9
2020-11-14Fix file modesdannye1-0/+0
2020-11-07Use more joypad constantsdannye1-7/+7
2020-11-06Sync more with pokeyellowRangi1-7/+7
2020-11-05Sync more with pokeyellowRangi1-10/+12
2020-11-05Remove trailing whitespaceRangi1-1/+1
2020-11-05All battle back pictures end with "b"Rangi1-1/+1
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew1-1/+1
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi1-1/+1
2020-07-17SONY -> RIVALRangi1-2/+2
2020-07-16Define constants for default trainer DVsRangi1-2/+2
2020-07-14Clean up some data, using macros for multiline list entriesRangi1-4/+4
2020-07-07Use 'tile' and 'tiles' macrosRangi1-4/+4
2020-07-07Sync coordinate macros with pokecrystalRangi1-72/+72
2020-07-07Use HIGH() and LOW()Rangi1-22/+22
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-29/+29
2020-07-06Use ASCII quotes in commentsRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-203/+203
2020-07-05Use constants for damage limits in CalculateDamageRangi1-28/+34
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-140/+141
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi1-6/+6
2020-07-03Replace raw hex values with HRAM constantsRangi1-2/+2
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-166/+166
2020-07-03Organize macros/ like pokecrystalRangi1-1/+1
2020-07-03Reorganize constants/Rangi1-2/+2
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-2/+2
2020-06-27Remove RAM address commentsRangi1-3/+3
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-4/+4
2020-06-23Move more tables from engine/ to data/Rangi1-1724/+8
2020-05-24Misc minor clean updannye1-1/+1
2019-07-27Update audio macro namesdannye1-3/+3
2019-07-07Replace some hard-coded values with constantsRangi1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-2/+2
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-840/+840
2017-12-30Uppercase battle status constantsxCrystal1-107/+107
2017-06-24Fix typos in commentsdannye1-10/+10
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-3/+3
2016-10-29use more HRAM constantsYamaArashi1-2/+2
2016-10-29correct mistaken commentsYamaArashi1-2/+2
2016-10-29link battle action constantsYamaArashi1-15/+15
2016-10-16correct comments about teleport effectYamaArashi1-3/+2
2016-07-27Replace unnecessary tabs with spacesdannye1-7/+7
2016-07-27Redo audio header macrodannye1-3/+3
2016-07-18Clean up text commandsdannye1-4/+4
2016-06-12sync engine code with pokeyellowYamaArashi1-142/+148