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* money won and trainer pic constantsxCrystal2015-04-09
* user xor operator for clearing status flagsxCrystal2015-04-09
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
* Rename battle files and split move effects Part 2xCrystal2015-04-01
* Name more in-battle functions and labelsxCrystal2015-03-31
* Label some attack animation functionsxCrystal2015-03-31
* Label some battle related functionsxCrystal2015-03-31
* Further document AI stuffxCrystal2015-03-31
* Some wram constantsxCrystal2015-03-31
* Split commentary lines that are too longxCrystal2015-03-31
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
* named misc functionsYamaArashi2015-02-08
* move-related thingsYamaArashi2015-02-08
* fixed hp bar wram label and miscYamaArashi2015-02-07
* Named wram symbolsYamaArashi2015-02-07
* commented battle stuffYamaArashi2015-02-07
* comment drain HP effectYamaArashi2015-02-07
* commented menu stuffYamaArashi2015-02-07
* documented bide bugYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-04
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
* fix duplicate labelsxCrystal2015-01-21
* some constants in stat up/down effectsxCrystal2015-01-20
* rename some labelsxCrystal2015-01-20
* add commentary to move effectsxCrystal2015-01-20
* add commentaryxCrystal2015-01-04
* Kill version.asm.IIMarckus2014-10-17
* Add a lot of Yellow text changes.IIMarckus2014-10-10
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use move animation constants instead of static values.yenatch2014-09-17
* | Fix static banks passed into GetName.yenatch2014-08-07
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
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| * Use VRAM constants where applicable.yenatch2014-05-29
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Label BCD math predefs.yenatch2014-05-25
* Rename joypad registers.yenatch2014-05-25
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25