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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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core.asm
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...
*
Add a lot of Yellow text changes.
IIMarckus
2014-10-10
1
-0
/
+4
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
1
-6
/
+6
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
1
-1795
/
+1958
|
\
|
*
Commented/labelled misc functions
YamaArashi
2014-09-14
1
-4
/
+4
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-7
/
+7
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-1789
/
+1933
*
|
Use move animation constants instead of static values.
yenatch
2014-09-17
1
-12
/
+12
*
|
Fix static banks passed into GetName.
yenatch
2014-08-07
1
-5
/
+8
|
/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-134
/
+67
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-74
/
+37
*
Use macros to define predefs.
yenatch
2014-06-16
1
-1
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-6
/
+6
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-23
/
+23
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-269
/
+269
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
1
-20
/
+20
|
\
|
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-20
/
+20
*
|
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
1
-1
/
+1
|
/
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-953
/
+953
*
Label BCD math predefs.
yenatch
2014-05-25
1
-2
/
+2
*
Rename joypad registers.
yenatch
2014-05-25
1
-1
/
+1
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
1
-16
/
+16
*
Rename random number function and hram labels.
yenatch
2014-05-24
1
-54
/
+61
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-9
/
+9
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+8547
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