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* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+4
* Rename hVBlank* constants to h*.yenatch2014-09-231-6/+6
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-1795/+1958
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| * Commented/labelled misc functionsYamaArashi2014-09-141-4/+4
| * Commented more sprite and map codeYamaArashi2014-09-131-7/+7
| * Labelled many functions/variablesYamaArashi2014-08-081-1789/+1933
* | Use move animation constants instead of static values.yenatch2014-09-171-12/+12
* | Fix static banks passed into GetName.yenatch2014-08-071-5/+8
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-134/+67
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-74/+37
* Use macros to define predefs.yenatch2014-06-161-1/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-6/+6
* Remove generated "indirect jump" comments.yenatch2014-06-161-23/+23
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-269/+269
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-301-20/+20
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| * Use VRAM constants where applicable.yenatch2014-05-291-20/+20
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-953/+953
* Label BCD math predefs.yenatch2014-05-251-2/+2
* Rename joypad registers.yenatch2014-05-251-1/+1
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-16/+16
* Rename random number function and hram labels.yenatch2014-05-241-54/+61
* Comment some more bank 0 functions.yenatch2014-05-231-9/+9
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+8547