aboutsummaryrefslogtreecommitdiffstats
path: root/engine/battle/core.asm (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+4
|
* Rename hVBlank* constants to h*.yenatch2014-09-231-6/+6
|
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-1795/+1958
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-4/+4
| |
| * Commented more sprite and map codeYamaArashi2014-09-131-7/+7
| |
| * Labelled many functions/variablesYamaArashi2014-08-081-1789/+1933
| |
* | Use move animation constants instead of static values.yenatch2014-09-171-12/+12
| | | | | | | | This allows new moves and animations to be added without overlap.
* | Fix static banks passed into GetName.yenatch2014-08-071-5/+8
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-134/+67
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-74/+37
|
* Use macros to define predefs.yenatch2014-06-161-1/+1
|
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-6/+6
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-23/+23
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-269/+269
|
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-301-20/+20
|\ | | | | | | | | Conflicts: engine/battle/1c.asm
| * Use VRAM constants where applicable.yenatch2014-05-291-20/+20
| |
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-291-1/+1
|/
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-953/+953
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-2/+2
|
* Rename joypad registers.yenatch2014-05-251-1/+1
|
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-16/+16
|
* Rename random number function and hram labels.yenatch2014-05-241-54/+61
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-231-9/+9
|
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+8547