| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Add a lot of Yellow text changes. | IIMarckus | 2014-10-10 | 1 | -0/+4 | |
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| * | Rename hVBlank* constants to h*. | yenatch | 2014-09-23 | 1 | -6/+6 | |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 1 | -1795/+1958 | |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||||
| | * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -4/+4 | |
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| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -7/+7 | |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -1789/+1933 | |
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| * | | Use move animation constants instead of static values. | yenatch | 2014-09-17 | 1 | -12/+12 | |
| | | | | | | | | | This allows new moves and animations to be added without overlap. | |||||
| * | | Fix static banks passed into GetName. | yenatch | 2014-08-07 | 1 | -5/+8 | |
| |/ | | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | |||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -134/+67 | |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -74/+37 | |
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| * | Use macros to define predefs. | yenatch | 2014-06-16 | 1 | -1/+1 | |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -6/+6 | |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -23/+23 | |
| | | | | | The destination is obvious when using the predef macro. | |||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -269/+269 | |
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| * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 | 1 | -20/+20 | |
| |\ | | | | | | | | | Conflicts: engine/battle/1c.asm | |||||
| | * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -20/+20 | |
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| * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | 1 | -1/+1 | |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -953/+953 | |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| * | Label BCD math predefs. | yenatch | 2014-05-25 | 1 | -2/+2 | |
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| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -1/+1 | |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 1 | -16/+16 | |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 1 | -54/+61 | |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 1 | -9/+9 | |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+8547 | |
