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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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decrement_pp.asm
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Author
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2025-11-27
Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)
Narishma-gb
1
-1
/
+1
2020-11-05
Sync more with pokeyellow
Rangi
1
-1
/
+1
2020-11-04
Sync with pokered
dannye
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-4
/
+4
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-2
/
+2
2017-12-30
Uppercase battle status constants
xCrystal
1
-3
/
+3
2016-06-12
Remove more address comments
dannye
1
-1
/
+1
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-1
/
+1
2016-06-11
sync engine code with pokered
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2015-11-28
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
1
-4
/
+4
2015-08-30
No more W_
dannye
1
-4
/
+4
2015-06-29
Bank3d documentation.
luckytyphlosion
1
-2
/
+2
2015-06-11
Clean up white space
U-Daniel-PC\Daniel
1
-8
/
+8
2015-04-01
Rename battle files and split move effects Part 5
xCrystal
1
-0
/
+0
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
1
-12
/
+15
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-5
/
+5
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+40