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2025-11-27Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb1-1/+1
2020-11-05Sync more with pokeyellowRangi1-1/+1
2020-11-04Sync with pokereddannye1-1/+1
2020-05-20Sync with pokereddannye1-4/+4
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-2/+2
2017-12-30Uppercase battle status constantsxCrystal1-3/+3
2016-06-12Remove more address commentsdannye1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-1/+1
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion1-4/+4
2015-08-30No more W_dannye1-4/+4
2015-06-29Bank3d documentation.luckytyphlosion1-2/+2
2015-06-11Clean up white spaceU-Daniel-PC\Daniel1-8/+8
2015-04-01Rename battle files and split move effects Part 5xCrystal1-0/+0
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-12/+15
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+40