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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-2/+2
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-45/+45
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-104/+104
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename random number function and hram labels.yenatch2014-05-241-1/+1
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+1563