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* Rename battle files and split move effects Part 4xCrystal2015-04-011-1569/+0
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-011-1/+1
| | | | 1.asm, 4.asm, and 4_2.asm
* Name more in-battle functions and labelsxCrystal2015-03-311-2/+2
| | | | and better document some animation related functions
* Further document AI stuffxCrystal2015-03-311-29/+33
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* named misc functionsYamaArashi2015-02-081-85/+92
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* move-related thingsYamaArashi2015-02-081-20/+21
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* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
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* Named wram symbolsYamaArashi2015-02-071-5/+5
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* serial/trade/miscYamaArashi2015-02-071-5/+5
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* Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-041-47/+47
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-2/+2
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
| | | | | | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* | Fix static banks passed into GetName.yenatch2014-08-071-1/+1
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-2/+2
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-45/+45
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-104/+104
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename random number function and hram labels.yenatch2014-05-241-1/+1
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+1563