| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename battle files and split move effects Part 4 | xCrystal | 2015-04-01 | 1 | -1569/+0 |
| | | | | | e.asm, e_2. asm, and 14.asm | ||||
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 | 1 | -1/+1 |
| | | | | | 1.asm, 4.asm, and 4_2.asm | ||||
| * | Name more in-battle functions and labels | xCrystal | 2015-03-31 | 1 | -2/+2 |
| | | | | | and better document some animation related functions | ||||
| * | Further document AI stuff | xCrystal | 2015-03-31 | 1 | -29/+33 |
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| * | named misc functions | YamaArashi | 2015-02-08 | 1 | -85/+92 |
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| * | move-related things | YamaArashi | 2015-02-08 | 1 | -20/+21 |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | Named wram symbols | YamaArashi | 2015-02-07 | 1 | -5/+5 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -5/+5 |
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| * | Use money macro for TrainerPicAndMoneyPointers. | Marcus Huderle | 2015-02-04 | 1 | -47/+47 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 1 | -2/+2 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||||
| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -2/+2 |
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| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 | 1 | -3/+3 |
| | | | | | | | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | ||||
| * | | Fix static banks passed into GetName. | yenatch | 2014-08-07 | 1 | -1/+1 |
| |/ | | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | ||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -8/+4 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -4/+2 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -2/+2 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -45/+45 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -1/+1 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -104/+104 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 1 | -1/+1 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+1563 |
