| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | 1 | -301/+0 |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -1/+1 |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -54/+53 |
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -7/+7 |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -3/+3 |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -4/+2 |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -10/+10 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -32/+32 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+305 |
