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* Rename battle files and split move effects Part 4xCrystal2015-04-011-301/+0
| | | | e.asm, e_2. asm, and 14.asm
* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
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* commented battle stuffYamaArashi2015-02-071-54/+53
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-7/+7
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* Labelled many functions/variablesYamaArashi2014-08-081-3/+3
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-4/+2
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-10/+10
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-32/+32
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+305