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* Identify some percentage constant valuesRangi2021-11-02
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* wcf4b -> wStringBufferRangi2021-08-28
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* Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-14
| | | | | | | The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
| | | | Fixes #312
* Clean up handling of extra effective status effectsdannye2021-02-21
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* Sync more with pokeyellowRangi2020-11-05
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* Use HIGH() and LOW()Rangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Move more tables from engine/ to data/Rangi2020-06-23
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.