| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Identify some percentage constant values | Rangi | 2021-11-02 |
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| * | wcf4b -> wStringBuffer | Rangi | 2021-08-28 |
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| * | Correct comments on SwitchAndTeleportEffect | SnorlaxMonster | 2021-06-14 |
| | | | | | | | | The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel]. | ||
| * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 |
| | | | | | Fixes #312 | ||
| * | Clean up handling of extra effective status effects | dannye | 2021-02-21 |
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| * | Sync more with pokeyellow | Rangi | 2020-11-05 |
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| * | Use HIGH() and LOW() | Rangi | 2020-07-07 |
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| * | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2020-07-06 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 |
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| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 |
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| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||
