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* Verify data table and name list sizes with assertion macrosRangi2021-03-251-2/+2
| | | | Fixes #312
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
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* Sync more with pokeyellowRangi2020-11-051-17/+18
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* Use HIGH() and LOW()Rangi2020-07-071-7/+8
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-14/+14
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-61/+61
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-64/+64
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-61/+61
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-2/+2
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Move more tables from engine/ to data/Rangi2020-06-231-0/+1493
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.