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2025-12-15Comment more unreferenced local labels (#550)Narishma-gb1-1/+1
2025-11-25Avoid magic numbers for most `CopyData` calls (#542)Rangi1-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-12-16Use "gray", not "grey"Rangi421-1/+1
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-1/+1
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-1/+1
2020-11-05Sync more with pokeredRangi1-1/+1
2020-11-05Sync more with pokeyellowRangi1-1/+1
2020-11-04Sync with pokereddannye1-10/+10
2020-09-27Add constant for ghost Marowak like pokeredSatoMew1-1/+1
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew1-1/+1
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi1-1/+1
2020-07-07Sync coordinate macros with pokecrystalRangi1-1/+1
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-8/+8
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-3/+3
2016-06-11remove address commentsYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-2/+2
2015-12-05BankD misc functionsluckytyphlosion1-6/+6
2015-10-12Rename some palette labels.luckytyphlosion1-3/+3
2015-08-30No more W_dannye1-6/+6
2015-08-05Use more lbdannye1-2/+2
2015-07-24named animation functions/variablesYamaArashi1-2/+2
2015-07-18Consolidate coord macrosdannye1-1/+1
2015-07-12More bank1c documentation.luckytyphlosion1-4/+7
2015-04-01Rename battle files and split move effects Part 5xCrystal1-0/+89