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2023-07-15Thoroughly document debug code (#410)SatoMew1-1/+1
2020-11-29Update related tile animation constantsSatoMew1-1/+1
2020-11-29Label and document hFFD7 more accuratelySatoMew1-1/+1
2020-11-04Sync with pokereddannye1-2/+2
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-1/+1
2020-05-20Sync with pokereddannye1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-1/+1
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-11Sync with pokereddannye1-1/+1
2015-12-26Start disassembling bank0F (Battle)luckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-08-29use the new battle type constantsYamaArashi1-1/+1
2015-08-13Named a test battle variableYamaArashi1-2/+2
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-07-19namingYamaArashi1-1/+1
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-18miscYamaArashi1-1/+1
2015-07-15menu stuffYamaArashi1-1/+1
2015-07-14named wram variablesYamaArashi1-1/+1
2015-07-06Complete documentation of bank3dluckytyphlosion1-1/+1
2015-06-11Clean up white spaceU-Daniel-PC\Daniel1-2/+2
2015-04-01Rename battle files and split move effects Part 4xCrystal1-0/+40