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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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init_battle_variables.asm
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Author
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2023-07-15
Thoroughly document debug code (#410)
SatoMew
1
-1
/
+1
2020-11-29
Update related tile animation constants
SatoMew
1
-1
/
+1
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-1
/
+1
2020-11-04
Sync with pokered
dannye
1
-2
/
+2
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-1
/
+1
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2016-06-11
Sync with pokered
dannye
1
-1
/
+1
2015-12-26
Start disassembling bank0F (Battle)
luckytyphlosion
1
-1
/
+1
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-1
/
+1
2015-08-30
No more W_
dannye
1
-2
/
+2
2015-08-29
use the new battle type constants
YamaArashi
1
-1
/
+1
2015-08-13
Named a test battle variable
YamaArashi
1
-2
/
+2
2015-08-12
commented SGB palette stuff
YamaArashi
1
-3
/
+3
2015-07-19
naming
YamaArashi
1
-1
/
+1
2015-07-19
jpab/jpba macros
YamaArashi
1
-3
/
+1
2015-07-18
misc
YamaArashi
1
-1
/
+1
2015-07-15
menu stuff
YamaArashi
1
-1
/
+1
2015-07-14
named wram variables
YamaArashi
1
-1
/
+1
2015-07-06
Complete documentation of bank3d
luckytyphlosion
1
-1
/
+1
2015-06-11
Clean up white space
U-Daniel-PC\Daniel
1
-2
/
+2
2015-04-01
Rename battle files and split move effects Part 4
xCrystal
1
-0
/
+40