| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Start disassembling bank0F (Battle) | luckytyphlosion | 2015-12-26 |
| | | | | | All current findings will be located in engine/battle/core_.asm | ||
| * | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 2015-10-29 |
| | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args | ||
| * | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | 2015-08-30 |
| |\ | | | | | | | Doesn't build. | ||
| | * | Named a test battle variable | YamaArashi | 2015-08-13 |
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| | * | commented SGB palette stuff | YamaArashi | 2015-08-12 |
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| | * | naming | YamaArashi | 2015-07-19 |
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| | * | jpab/jpba macros | YamaArashi | 2015-07-19 |
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| | * | misc | YamaArashi | 2015-07-18 |
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| | * | menu stuff | YamaArashi | 2015-07-15 |
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| | * | named wram variables | YamaArashi | 2015-07-14 |
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| | * | Clean up white space | U-Daniel-PC\Daniel | 2015-06-11 |
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| * | | Complete documentation of bank3d | luckytyphlosion | 2015-07-06 |
| |/ | | | | | todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | ||
| * | Rename battle files and split move effects Part 4 | xCrystal | 2015-04-01 |
| e.asm, e_2. asm, and 14.asm | |||
