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path: root/engine/battle/init_battle_variables.asm (follow)
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* Thoroughly document debug code (#410)SatoMew2023-07-151-1/+1
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* Update related tile animation constantsSatoMew2020-11-291-1/+1
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* Label and document hFFD7 more accuratelySatoMew2020-11-291-1/+1
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-1/+1
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-1/+1
| | | | Polished Map
* remove address commentsYamaArashi2016-06-111-1/+1
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* No more W_dannye2015-08-301-2/+2
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* use the new battle type constantsYamaArashi2015-08-291-1/+1
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* Named a test battle variableYamaArashi2015-08-131-2/+2
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* commented SGB palette stuffYamaArashi2015-08-121-3/+3
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* namingYamaArashi2015-07-191-1/+1
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* jpab/jpba macrosYamaArashi2015-07-191-3/+1
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* miscYamaArashi2015-07-181-1/+1
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* menu stuffYamaArashi2015-07-151-1/+1
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* named wram variablesYamaArashi2015-07-141-1/+1
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* Clean up white spaceU-Daniel-PC\Daniel2015-06-111-2/+2
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* Rename battle files and split move effects Part 4xCrystal2015-04-011-0/+40
e.asm, e_2. asm, and 14.asm