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path: root/engine/battle/init_battle_variables.asm (follow)
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* Start disassembling bank0F (Battle)luckytyphlosion2015-12-261-1/+1
| | | | All current findings will be located in engine/battle/core_.asm
* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-1/+1
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-14/+12
|\ | | | | | | Doesn't build.
| * Named a test battle variableYamaArashi2015-08-131-2/+2
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| * commented SGB palette stuffYamaArashi2015-08-121-3/+3
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| * namingYamaArashi2015-07-191-1/+1
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| * jpab/jpba macrosYamaArashi2015-07-191-3/+1
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| * miscYamaArashi2015-07-181-1/+1
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| * menu stuffYamaArashi2015-07-151-1/+1
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| * named wram variablesYamaArashi2015-07-141-1/+1
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| * Clean up white spaceU-Daniel-PC\Daniel2015-06-111-2/+2
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* | Complete documentation of bank3dluckytyphlosion2015-07-061-1/+1
|/ | | | | todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
* Rename battle files and split move effects Part 4xCrystal2015-04-011-0/+40
e.asm, e_2. asm, and 14.asm