| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -4/+4 |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -2/+2 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -4/+4 |
| 2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | 1 | -0/+0 |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -1/+1 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -4/+6 |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -8/+4 |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -1/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -7/+7 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+25 |
