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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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link_battle_versus_text.asm
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2025-11-23
Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)
Rangi
1
-3
/
+1
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-2
/
+2
2023-07-16
Use charmap in link_battle_versus_text (#415)
Linus Unnebäck
1
-2
/
+2
2020-11-04
Sync with pokered
dannye
1
-5
/
+5
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-4
/
+4
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-2
/
+2
2016-06-11
sync engine code with pokered
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-1
/
+1
2015-08-01
Attempt to make yellow buildable.
luckytyphlosion
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-4
/
+4
2015-06-29
Bank3d documentation.
luckytyphlosion
1
-3
/
+2
2015-04-01
Rename battle files and split move effects Part 3
xCrystal
1
-0
/
+0
2015-02-07
serial/trade/misc
YamaArashi
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-4
/
+6
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-8
/
+4
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-7
/
+7
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+25