aboutsummaryrefslogtreecommitdiffstats
path: root/engine/battle/link_battle_versus_text.asm (unfollow)
Commit message (Expand)AuthorFilesLines
2025-11-23Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi1-3/+1
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-2/+2
2023-07-16Use charmap in link_battle_versus_text (#415)Linus Unnebäck1-2/+2
2020-11-04Sync with pokereddannye1-5/+5
2020-07-07Sync coordinate macros with pokecrystalRangi1-4/+4
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-2/+2
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-1/+1
2015-08-01Attempt to make yellow buildable.luckytyphlosion1-1/+1
2015-07-18Consolidate coord macrosdannye1-4/+4
2015-06-29Bank3d documentation.luckytyphlosion1-3/+2
2015-04-01Rename battle files and split move effects Part 3xCrystal1-0/+0
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-4/+6
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-8/+4
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-7/+7
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+25