| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-11-23 | Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540) | Rangi | 1 | -3/+1 | |
| 2025-11-12 | Use features of RGBDS 1.0.0 (#537) | Rangi | 1 | -2/+2 | |
| 2023-07-16 | Use charmap in link_battle_versus_text (#415) | Linus Unnebäck | 1 | -2/+2 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -5/+5 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -4/+4 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -2/+2 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2015-08-01 | Attempt to make yellow buildable. | luckytyphlosion | 1 | -1/+1 | |
| Building Errors: Segmentation Error. | |||||
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -4/+4 | |
| 2015-06-29 | Bank3d documentation. | luckytyphlosion | 1 | -3/+2 | |
| 2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | 1 | -0/+0 | |
| b.asm, b_2.asm, c.asm, and d.asm | |||||
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -4/+6 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -8/+4 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -7/+7 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+25 | |
