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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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moveEffects
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drain_hp_effect.asm
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2020-11-04
Sync with pokered
dannye
1
-104
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-104
/
+0
2016-06-11
remove address comments
YamaArashi
1
-3
/
+3
2016-06-11
remove address comments
YamaArashi
1
-3
/
+3
2016-01-09
More BankF documentation
luckytyphlosion
1
-1
/
+1
2015-12-06
engine/battle/trainer_ai.asm
luckytyphlosion
1
-1
/
+1
2015-11-13
drain_hp_effect.asm
luckytyphlosion
1
-3
/
+3
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-3
/
+3
2015-08-30
No more W_
dannye
1
-5
/
+5
2015-07-18
Consolidate coord macros
dannye
1
-2
/
+2
2015-06-11
Clean up white space
U-Daniel-PC\Daniel
1
-5
/
+5
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
1
-0
/
+0
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-1
/
+1
2015-02-07
comment drain HP effect
YamaArashi
1
-25
/
+29
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
1
-5
/
+5
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-4
/
+2
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-6
/
+3
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-3
/
+3
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-4
/
+4
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-12
/
+12
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+105