| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | More bankF documentation. | luckytyphlosion | 2016-01-16 |
| | | | | | PrintCriticalOHKOText to AdjustDamageForMoveType | ||
| * | More BankF documentation | luckytyphlosion | 2016-01-09 |
| | | | | | AnyMoveToSelect to DoesntAffectMonText | ||
| * | BankF documentation from HasMonFainted to Func_3d536 | luckytyphlosion | 2015-12-31 |
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| * | engine/battle/trainer_ai.asm | luckytyphlosion | 2015-12-06 |
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| * | BankA misc functions | luckytyphlosion | 2015-11-28 |
| | | | | | predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_ | ||
| * | engine/battle/moveEffects/substitute_effect.asm and ActivatePC | luckytyphlosion | 2015-11-28 |
| | | | | | Also no more W_PLAYER/ENEMYBATTSTATUS | ||
| * | Bank 4 moveEffects | luckytyphlosion | 2015-11-15 |
| | | | | | conversion, haze, recoil | ||
| * | drain_hp_effect.asm | luckytyphlosion | 2015-11-13 |
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| * | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 2015-10-29 |
| | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args | ||
| * | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | 2015-08-30 |
| |\ | | | | | | | Doesn't build. | ||
| | * | named battle and learn move variables | YamaArashi | 2015-08-14 |
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| | * | jpab/jpba macros | YamaArashi | 2015-07-19 |
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| | * | Consolidate coord macros | dannye | 2015-07-18 |
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| | * | some battle animation stuff | YamaArashi | 2015-07-12 |
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| | * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| | * | Clean up white space | U-Daniel-PC\Daniel | 2015-06-11 |
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| * | | Fix bank3d so it matches baserom.gbc | luckytyphlosion | 2015-08-28 |
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| * | | Attempt to make yellow buildable, part 7. | luckytyphlosion | 2015-08-03 |
| | | | | | | | | | Builds but not to baserom.gbc. | ||
| * | | Attempt to make Yellow buildable, part 2. | luckytyphlosion | 2015-08-01 |
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| * | | Complete documentation of bank3d | luckytyphlosion | 2015-07-06 |
| |/ | | | | | todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | ||
| * | user xor operator for clearing status flags | xCrystal | 2015-04-09 |
| | | | | | use xor operator for clearing status flags | ||
| * | Document DisableEffect and CheckEnemyStatusConditions | xCrystal | 2015-04-09 |
| | | | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions | ||
| * | Document move effects | xCrystal | 2015-04-08 |
| | | | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm | ||
| * | Rename battle files and split move effects Part 4 | xCrystal | 2015-04-01 |
| | | | | | e.asm, e_2. asm, and 14.asm | ||
| * | Rename battle files and split move effects Part 3 | xCrystal | 2015-04-01 |
| | | | | | b.asm, b_2.asm, c.asm, and d.asm | ||
| * | Rename battle files and split move effects Part 2 | xCrystal | 2015-04-01 |
| | | | | | 5.asm, 9.asm, and a.asm | ||
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 |
| 1.asm, 4.asm, and 4_2.asm | |||
