aboutsummaryrefslogtreecommitdiffstats
path: root/engine/battle/moveEffects (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Uppercase battle status constantsxCrystal2017-12-308-20/+20
|
* Fix typos in commentsdannye2017-06-243-4/+4
|
* fix incorrect commentYamaArashi2017-01-161-1/+1
|
* Clean up text commandsdannye2016-07-181-1/+1
|
* remove address commentsYamaArashi2016-06-1114-39/+39
|
* Fewer underscores in constantsdannye2015-12-141-1/+1
|
* No more W_dannye2015-08-3013-44/+44
|
* named battle and learn move variablesYamaArashi2015-08-141-3/+3
|
* jpab/jpba macrosYamaArashi2015-07-194-18/+6
|
* Consolidate coord macrosdannye2015-07-183-6/+6
|
* some battle animation stuffYamaArashi2015-07-121-4/+4
|
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-033-5/+5
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Clean up white spaceU-Daniel-PC\Daniel2015-06-1111-49/+49
|
* user xor operator for clearing status flagsxCrystal2015-04-091-1/+1
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-091-1/+1
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-0811-129/+158
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-014-0/+352
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-013-0/+100
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-013-0/+140
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-014-0/+282
1.asm, 4.asm, and 4_2.asm