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* Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-1/+1
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* Complete documentation of bank3dluckytyphlosion2015-07-068-24/+24
| | | | | todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
* user xor operator for clearing status flagsxCrystal2015-04-091-1/+1
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-091-1/+1
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-0811-129/+158
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-014-0/+352
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-013-0/+100
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-013-0/+140
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-014-0/+282
1.asm, 4.asm, and 4_2.asm