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2025-12-15Comment more unreferenced local labels (#550)Narishma-gb1-2/+2
2025-10-05Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`Rangi1-1/+1
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-1/+1
2021-11-05Add some constants for options (#344)Yoann Fievez1-1/+1
2020-11-04Sync with pokereddannye1-9/+9
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-77/+0
2020-06-27Remove RAM address commentsRangi1-1/+1
2020-05-20Sync with pokereddannye1-4/+4
2017-12-30Uppercase battle status constantsxCrystal1-2/+2
2017-06-24Fix typos in commentsdannye1-2/+2
2016-06-11remove address commentsYamaArashi1-4/+4
2016-06-11remove address commentsYamaArashi1-4/+4
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion1-6/+6
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-3/+3
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-06-11Clean up white spaceU-Daniel-PC\Daniel1-13/+13
2015-04-08Document move effectsxCrystal1-24/+26
2015-04-01Rename battle files and split move effects Part 2xCrystal1-1/+1
2015-02-07commented battle stuffYamaArashi1-5/+5
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-6/+6
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+77