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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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move_effects
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substitute.asm
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2025-12-15
Comment more unreferenced local labels (#550)
Narishma-gb
1
-2
/
+2
2025-10-05
Consistently use `ld [hli]`/`ld [hld]`, not `ldi`/`ldd`
Rangi
1
-1
/
+1
2025-09-10
Misc. naming and cleanup (#139)
Narishma-gb
1
-1
/
+1
2021-11-05
Add some constants for options (#344)
Yoann Fievez
1
-1
/
+1
2020-11-04
Sync with pokered
dannye
1
-9
/
+9
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-77
/
+0
2020-06-27
Remove RAM address comments
Rangi
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-4
/
+4
2017-12-30
Uppercase battle status constants
xCrystal
1
-2
/
+2
2017-06-24
Fix typos in comments
dannye
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-4
/
+4
2016-06-11
remove address comments
YamaArashi
1
-4
/
+4
2015-11-28
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
1
-6
/
+6
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-1
/
+1
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-07-19
jpab/jpba macros
YamaArashi
1
-3
/
+1
2015-06-11
Clean up white space
U-Daniel-PC\Daniel
1
-13
/
+13
2015-04-08
Document move effects
xCrystal
1
-24
/
+26
2015-04-01
Rename battle files and split move effects Part 2
xCrystal
1
-1
/
+1
2015-02-07
commented battle stuff
YamaArashi
1
-5
/
+5
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
1
-6
/
+6
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-1
/
+1
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+77