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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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move_effects
/
substitute.asm
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Files
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2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-1
/
+1
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-6
/
+6
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-1
/
+1
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Remove RAM address comments
Rangi
1
-1
/
+1
2017-12-30
Uppercase battle status constants
xCrystal
1
-2
/
+2
2017-06-24
Fix typos in comments
dannye
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-4
/
+4
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-07-19
jpab/jpba macros
YamaArashi
1
-3
/
+1
2015-06-11
Clean up white space
U-Daniel-PC\Daniel
1
-13
/
+13
2015-04-08
Document move effects
xCrystal
1
-24
/
+26
2015-04-01
Rename battle files and split move effects Part 2
xCrystal
1
-1
/
+1
2015-02-07
commented battle stuff
YamaArashi
1
-5
/
+5
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
1
-6
/
+6
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-1
/
+1
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+77