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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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move_effects
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transform.asm
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2025-12-15
Comment more unreferenced local labels (#550)
Narishma-gb
1
-0
/
+5
2025-11-25
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
1
-4
/
+5
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
1
-1
/
+1
2020-11-05
Sync more with pokered
Rangi
1
-1
/
+1
2020-11-05
Sync more with pokeyellow
Rangi
1
-1
/
+1
2020-11-04
Sync with pokered
dannye
1
-6
/
+6
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-148
/
+0
2020-05-20
Sync with pokered
dannye
1
-3
/
+3
2017-12-30
Uppercase battle status constants
xCrystal
1
-3
/
+3
2016-06-11
remove address comments
YamaArashi
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-2
/
+2
2015-11-28
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
1
-6
/
+6
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-1
/
+1
2015-08-30
No more W_
dannye
1
-7
/
+7
2015-08-28
Fix bank3d so it matches baserom.gbc
luckytyphlosion
1
-8
/
+1
2015-08-14
named battle and learn move variables
YamaArashi
1
-3
/
+3
2015-08-03
Attempt to make yellow buildable, part 7.
luckytyphlosion
1
-4
/
+4
2015-07-12
some battle animation stuff
YamaArashi
1
-4
/
+4
2015-07-06
Complete documentation of bank3d
luckytyphlosion
1
-3
/
+3
2015-06-11
Clean up white space
U-Daniel-PC\Daniel
1
-7
/
+7
2015-04-08
Document move effects
xCrystal
1
-26
/
+36
2015-04-01
Rename battle files and split move effects Part 4
xCrystal
1
-0
/
+138