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2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-1/+1
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie1-1/+1
2020-11-04Sync with pokereddannye1-93/+2
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-06-23Move more tables from engine/ to data/Rangi1-92/+1
2020-05-20Sync with pokereddannye1-13/+13
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-13/+13
2016-06-11remove address commentsYamaArashi1-23/+23
2016-06-11remove address commentsYamaArashi1-23/+23
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion1-1/+1
2015-11-28Bank9 misc. functionsluckytyphlosion1-49/+49
2015-08-30No more W_dannye1-27/+27
2015-04-01Rename battle files and split move effects Part 2xCrystal1-78/+0
2015-02-07commented battle stuffYamaArashi1-20/+28
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-2/+2
2014-12-10Clean up type names.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-4/+4
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+182