| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -1/+1 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -92/+1 |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a i... | xCrystal | 1 | -13/+13 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -23/+23 |
| 2015-08-30 | No more W_ | dannye | 1 | -27/+27 |
| 2015-04-01 | Rename battle files and split move effects Part 2 | xCrystal | 1 | -78/+0 |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -20/+28 |
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -2/+2 |
| 2014-12-10 | Clean up type names. | yenatch | 1 | -1/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -4/+4 |
| 2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 1 | -2/+2 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+182 |
