| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use features of RGBDS 1.0.0 (#537) | Rangi | 2025-11-12 | 1 | -1/+1 |
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| * | Identify wcd6d as wNameBuffer and others (#455) | Sylvie | 2024-07-24 | 1 | -1/+1 |
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| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 | 1 | -1/+1 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||||
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 | 1 | -1/+1 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -92/+1 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 | 1 | -13/+13 |
| | | | | | in instructions like add a, x | ||||
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -23/+23 |
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| * | No more W_ | dannye | 2015-08-30 | 1 | -27/+27 |
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| * | Rename battle files and split move effects Part 2 | xCrystal | 2015-04-01 | 1 | -0/+112 |
| 5.asm, 9.asm, and a.asm | |||||
