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* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
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* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-241-1/+1
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-1/+1
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-231-92/+1
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-13/+13
| | | | in instructions like add a, x
* remove address commentsYamaArashi2016-06-111-23/+23
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* No more W_dannye2015-08-301-27/+27
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* Rename battle files and split move effects Part 2xCrystal2015-04-011-0/+112
5.asm, 9.asm, and a.asm