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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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scale_sprites.asm
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Author
Files
Lines
2025-09-10
Misc. naming and cleanup (#139)
Narishma-gb
1
-1
/
+1
2024-06-26
Improve documentation of some SRAM routines (#114)
SatoMew
1
-2
/
+2
2023-11-20
Add `bigdw` and `dc` data macros
Rangi42
1
-17
/
+4
2020-11-05
Sync more with pokered
Rangi
1
-5
/
+5
2020-11-05
Sync more with pokeyellow
Rangi
1
-3
/
+3
2020-11-04
Sync with pokered
dannye
1
-9
/
+21
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
1
-4
/
+16
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-3
/
+3
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-2
/
+2
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-3
/
+3
2016-06-11
remove address comments
YamaArashi
1
-6
/
+6
2016-06-11
remove address comments
YamaArashi
1
-5
/
+5
2016-06-11
Sync with pokered
dannye
1
-4
/
+4
2016-06-06
Clean up white space
dannye
1
-1
/
+1
2015-11-29
bankB misc functions
luckytyphlosion
1
-5
/
+12
2015-08-30
No more S_
dannye
1
-4
/
+4
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2015-04-01
Rename battle files and split move effects Part 3
xCrystal
1
-44
/
+0
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
1
-11
/
+11
2014-08-08
Labelled many functions/variables
YamaArashi
1
-4
/
+4
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-2
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-4
/
+4
2014-05-25
Label BCD math predefs.
yenatch
1
-1
/
+1
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+130