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2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-1/+1
2024-06-26Improve documentation of some SRAM routines (#114)SatoMew1-2/+2
2023-11-20Add `bigdw` and `dc` data macrosRangi421-17/+4
2020-11-05Sync more with pokeredRangi1-5/+5
2020-11-05Sync more with pokeyellowRangi1-3/+3
2020-11-04Sync with pokereddannye1-9/+21
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-4/+16
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-03Replace raw hex values with HRAM constantsRangi1-2/+2
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-3/+3
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-11remove address commentsYamaArashi1-5/+5
2016-06-11Sync with pokereddannye1-4/+4
2016-06-06Clean up white spacedannye1-1/+1
2015-11-29bankB misc functionsluckytyphlosion1-5/+12
2015-08-30No more S_dannye1-4/+4
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
2015-04-01Rename battle files and split move effects Part 3xCrystal1-44/+0
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-11/+11
2014-08-08Labelled many functions/variablesYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-4/+4
2014-05-25Label BCD math predefs.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+130