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2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi1-1/+2
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi2-2/+2
2021-03-30Fix incorrect sfx iddannye1-1/+1
2021-03-25Verify data table and name list sizes with assertion macrosRangi3-8/+8
2021-02-21Clean up handling of extra effective status effectsdannye1-11/+13
2021-02-13Identify hUILayoutFlagsRangi1-6/+6
2020-11-29Update related tile animation constantsSatoMew2-2/+2
2020-11-29Label and document hFFD7 more accuratelySatoMew2-4/+4
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi1-8/+9
2020-11-14Fix file modesdannye6-0/+0
2020-11-07Use more joypad constantsdannye1-7/+7
2020-11-06Sync more with pokeyellowRangi2-9/+9
2020-11-05Sync more with pokeyellowRangi12-51/+54
2020-11-05Remove trailing whitespaceRangi1-1/+1
2020-11-05All battle back pictures end with "b"Rangi1-1/+1
2020-10-19Some formatting changesRangi2-38/+45
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew3-3/+3
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi3-3/+3
2020-08-31Use constants to delineate map types, and factor out more dataRangi2-4/+1
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-7/+7
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-4/+16
2020-07-17Define constants for subanimations' base coords and frame block modesRangi1-3/+3
2020-07-17Identify remaining tilemap IDsRangi1-8/+8
2020-07-17SONY -> RIVALRangi3-6/+6
2020-07-17Update sprite namesRangi1-19/+19
2020-07-16Factor out animation tilemapsRangi1-92/+1
2020-07-16Define constants for subanimation transform typesRangi1-15/+15
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi1-19/+18
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi1-80/+29
2020-07-16Separate move/battle animation data from move data (to do: further identify a...Rangi1-4/+4
2020-07-16Define constants for default trainer DVsRangi1-2/+2
2020-07-14Clean up some data, using macros for multiline list entriesRangi1-4/+4
2020-07-07Use 'tile' and 'tiles' macrosRangi4-11/+10
2020-07-07Sync coordinate macros with pokecrystalRangi13-155/+155
2020-07-07Use HIGH() and LOW()Rangi2-29/+30
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi17-79/+79
2020-07-06Use ASCII quotes in commentsRangi2-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi26-440/+440
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi1-4/+4
2020-07-05Use constants for damage limits in CalculateDamageRangi1-28/+34
2020-07-05Correct comments in AISwitchIfEnoughMonsRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi20-299/+300
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi3-10/+10
2020-07-03Replace raw hex values with HRAM constantsRangi3-5/+5
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi24-342/+342
2020-07-03Organize macros/ like pokecrystalRangi1-1/+1
2020-07-03Reorganize constants/Rangi1-2/+2
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi8-17/+17
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi16-1/+1