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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-1/+2
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-272-2/+2
* Fix incorrect sfx iddannye2021-03-301-1/+1
* Verify data table and name list sizes with assertion macrosRangi2021-03-253-8/+8
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
* Identify hUILayoutFlagsRangi2021-02-131-6/+6
* Update related tile animation constantsSatoMew2020-11-292-2/+2
* Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
* Fix file modesdannye2020-11-146-0/+0
* Use more joypad constantsdannye2020-11-071-7/+7
* Sync more with pokeyellowRangi2020-11-062-9/+9
* Sync more with pokeyellowRangi2020-11-0512-51/+54
* Remove trailing whitespaceRangi2020-11-051-1/+1
* All battle back pictures end with "b"Rangi2020-11-051-1/+1
* Some formatting changesRangi2020-10-192-38/+45
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-223-3/+3
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-313-3/+3
* Use constants to delineate map types, and factor out more dataRangi2020-08-312-4/+1
* Add comments associating constants with data, and identify some more dataRangi2020-07-201-7/+7
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-4/+16
* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
* Identify remaining tilemap IDsRangi2020-07-171-8/+8
* SONY -> RIVALRangi2020-07-173-6/+6
* Update sprite namesRangi2020-07-171-19/+19
* Factor out animation tilemapsRangi2020-07-161-92/+1
* Define constants for subanimation transform typesRangi2020-07-161-15/+15
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-161-80/+29
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-161-4/+4
* Define constants for default trainer DVsRangi2020-07-161-2/+2
* Clean up some data, using macros for multiline list entriesRangi2020-07-141-4/+4
* Use 'tile' and 'tiles' macrosRangi2020-07-074-11/+10
* Sync coordinate macros with pokecrystalRangi2020-07-0713-155/+155
* Use HIGH() and LOW()Rangi2020-07-072-29/+30
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-0617-79/+79
* Use ASCII quotes in commentsRangi2020-07-062-3/+3
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0626-440/+440
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-4/+4
* Use constants for damage limits in CalculateDamageRangi2020-07-051-28/+34
* Correct comments in AISwitchIfEnoughMonsRangi2020-07-051-2/+2
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0420-299/+300
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-043-10/+10
* Replace raw hex values with HRAM constantsRangi2020-07-033-5/+5
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-0324-342/+342
* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
* Reorganize constants/Rangi2020-07-031-2/+2
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-038-17/+17
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0216-1/+1