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* named animation functions/variablesYamaArashi2015-07-24
* fixed hram aliases and named wram varYamaArashi2015-07-23
* clean up wram aliasesYamaArashi2015-07-23
* Name some battle sound effectsdannye2015-07-21
* constants for flag actionsYamaArashi2015-07-19
* namingYamaArashi2015-07-19
* jpab/jpba macrosYamaArashi2015-07-19
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
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| * miscYamaArashi2015-07-18
* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
* fix variable namingYamaArashi2015-07-18
* menu stuffYamaArashi2015-07-15
* named wram variablesYamaArashi2015-07-14
* hall of fame / creditsYamaArashi2015-07-14
* player animations, emotion bubbles, etc.YamaArashi2015-07-14
* Comment naming screendannye2015-07-14
* Use more screen dimension constantsdannye2015-07-14
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
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| * named party menu/naming screen wram variablesYamaArashi2015-07-13
| * comment slot machineYamaArashi2015-07-13
| * menu wram variable namesYamaArashi2015-07-13
| * named wram variablesYamaArashi2015-07-12
| * use constant for bg transfer dest hram varYamaArashi2015-07-12
| * shake screen functionsYamaArashi2015-07-12
| * some battle animation stuffYamaArashi2015-07-12
* | Use more *Coorddannye2015-07-14
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* TX_ASMU-Daniel-PC\Daniel2015-07-03
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Mention Jap grammarU-Daniel-PC\Daniel2015-06-12
* Document code related to MonName1TextU-Daniel-PC\Daniel2015-06-12
* Clean up white spaceU-Daniel-PC\Daniel2015-06-11
* Merge pull request #96 from dannye/masterDaniel Harding2015-06-04
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| * ANSI->UTF-8U-Daniel-PC\Daniel2015-06-04
| * Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01
* | Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-31
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* money won and trainer pic constantsxCrystal2015-04-09
* user xor operator for clearing status flagsxCrystal2015-04-09
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
* Document move effectsxCrystal2015-04-08
* Further split bank e stuffxCrystal2015-04-01
* Rename battle files and split move effects Part 5xCrystal2015-04-01
* Rename battle files and split move effects Part 4xCrystal2015-04-01
* Rename battle files and split move effects Part 3xCrystal2015-04-01
* Rename battle files and split move effects Part 2xCrystal2015-04-01
* Rename battle files and split move effects Part 1xCrystal2015-04-01
* Document animation types (shake screen/blink pic)xCrystal2015-03-31
* Name more in-battle functions and labelsxCrystal2015-03-31
* Label some attack animation functionsxCrystal2015-03-31
* Label some battle related functionsxCrystal2015-03-31