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* named animation functions/variablesYamaArashi2015-07-24
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* fixed hram aliases and named wram varYamaArashi2015-07-23
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* clean up wram aliasesYamaArashi2015-07-23
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* Name some battle sound effectsdannye2015-07-21
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* constants for flag actionsYamaArashi2015-07-19
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* namingYamaArashi2015-07-19
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* jpab/jpba macrosYamaArashi2015-07-19
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-18
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* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* fix variable namingYamaArashi2015-07-18
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* menu stuffYamaArashi2015-07-15
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* named wram variablesYamaArashi2015-07-14
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* hall of fame / creditsYamaArashi2015-07-14
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* player animations, emotion bubbles, etc.YamaArashi2015-07-14
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* Comment naming screendannye2015-07-14
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-14
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-13
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| * comment slot machineYamaArashi2015-07-13
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| * menu wram variable namesYamaArashi2015-07-13
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| * named wram variablesYamaArashi2015-07-12
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| * use constant for bg transfer dest hram varYamaArashi2015-07-12
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| * shake screen functionsYamaArashi2015-07-12
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| * some battle animation stuffYamaArashi2015-07-12
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* | Use more *Coorddannye2015-07-14
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* TX_ASMU-Daniel-PC\Daniel2015-07-03
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Mention Jap grammarU-Daniel-PC\Daniel2015-06-12
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* Document code related to MonName1TextU-Daniel-PC\Daniel2015-06-12
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* Clean up white spaceU-Daniel-PC\Daniel2015-06-11
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* Merge pull request #96 from dannye/masterDaniel Harding2015-06-04
|\ | | | | wram comments, EOLs, EOFs, and UTF-8
| * ANSI->UTF-8U-Daniel-PC\Daniel2015-06-04
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| * Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01
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* | Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-31
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* money won and trainer pic constantsxCrystal2015-04-09
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* user xor operator for clearing status flagsxCrystal2015-04-09
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-08
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Further split bank e stuffxCrystal2015-04-01
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* Rename battle files and split move effects Part 5xCrystal2015-04-01
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-01
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-01
| | | | b.asm, b_2.asm, c.asm, and d.asm
* Rename battle files and split move effects Part 2xCrystal2015-04-01
| | | | 5.asm, 9.asm, and a.asm
* Rename battle files and split move effects Part 1xCrystal2015-04-01
| | | | 1.asm, 4.asm, and 4_2.asm
* Document animation types (shake screen/blink pic)xCrystal2015-03-31
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* Name more in-battle functions and labelsxCrystal2015-03-31
| | | | and better document some animation related functions
* Label some attack animation functionsxCrystal2015-03-31
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* Label some battle related functionsxCrystal2015-03-31
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