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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
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*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
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Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
*
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Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
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/
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
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Label BCD math predefs.
yenatch
2014-05-25
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Rename joypad registers.
yenatch
2014-05-25
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
*
Rename random number function and hram labels.
yenatch
2014-05-24
*
Comment some more bank 0 functions.
yenatch
2014-05-23
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22