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* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
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| * Use VRAM constants where applicable.yenatch2014-05-29
* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Label BCD math predefs.yenatch2014-05-25
* Rename joypad registers.yenatch2014-05-25
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
* Rename random number function and hram labels.yenatch2014-05-24
* Comment some more bank 0 functions.yenatch2014-05-23
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22