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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-06
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* Fix incorrect sfx iddannye2021-03-30
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* Clean up handling of extra effective status effectsdannye2021-02-21
* Identify hUILayoutFlagsRangi2021-02-13
* Update related tile animation constantsSatoMew2020-11-29
* Label and document hFFD7 more accuratelySatoMew2020-11-29
* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-28
* Fix file modesdannye2020-11-14
* Use more joypad constantsdannye2020-11-07
* Sync more with pokeyellowRangi2020-11-06
* Sync more with pokeyellowRangi2020-11-05
* Remove trailing whitespaceRangi2020-11-05
* All battle back pictures end with "b"Rangi2020-11-05
* Some formatting changesRangi2020-10-19
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* Update sprite namesRangi2020-07-17
* Factor out animation tilemapsRangi2020-07-16
* Define constants for subanimation transform typesRangi2020-07-16
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* Define constants for default trainer DVsRangi2020-07-16
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Use ASCII quotes in commentsRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Use constants for damage limits in CalculateDamageRangi2020-07-05
* Correct comments in AISwitchIfEnoughMonsRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Reorganize constants/Rangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02