| Commit message (Expand) | Author | Age |
| * | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 2021-05-06 |
| * | Use {interpolation} to generate sequences of RAM labels | Rangi | 2021-04-27 |
| * | Fix incorrect sfx id | dannye | 2021-03-30 |
| * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 |
| * | Clean up handling of extra effective status effects | dannye | 2021-02-21 |
| * | Identify hUILayoutFlags | Rangi | 2021-02-13 |
| * | Update related tile animation constants | SatoMew | 2020-11-29 |
| * | Label and document hFFD7 more accurately | SatoMew | 2020-11-29 |
| * | Keep wGrassMons and wWaterMons together with a UNION | Rangi | 2020-11-28 |
| * | Fix file modes | dannye | 2020-11-14 |
| * | Use more joypad constants | dannye | 2020-11-07 |
| * | Sync more with pokeyellow | Rangi | 2020-11-06 |
| * | Sync more with pokeyellow | Rangi | 2020-11-05 |
| * | Remove trailing whitespace | Rangi | 2020-11-05 |
| * | All battle back pictures end with "b" | Rangi | 2020-11-05 |
| * | Some formatting changes | Rangi | 2020-10-19 |
| * | Replace ghost Marowak's ambiguous constant | SatoMew | 2020-09-22 |
| * | Define a constant for the ghost Marowak (hard-coded throughout the engine, li... | Rangi | 2020-08-31 |
| * | Use constants to delineate map types, and factor out more data | Rangi | 2020-08-31 |
| * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 |
| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 |
| * | Define constants for subanimations' base coords and frame block modes | Rangi | 2020-07-17 |
| * | Identify remaining tilemap IDs | Rangi | 2020-07-17 |
| * | SONY -> RIVAL | Rangi | 2020-07-17 |
| * | Update sprite names | Rangi | 2020-07-17 |
| * | Factor out animation tilemaps | Rangi | 2020-07-16 |
| * | Define constants for subanimation transform types | Rangi | 2020-07-16 |
| * | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | 2020-07-16 |
| * | Use a macro for BattleTransition_DoubleCircle data | Rangi | 2020-07-16 |
| * | Separate move/battle animation data from move data (to do: further identify a... | Rangi | 2020-07-16 |
| * | Define constants for default trainer DVs | Rangi | 2020-07-16 |
| * | Clean up some data, using macros for multiline list entries | Rangi | 2020-07-14 |
| * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 |
| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 |
| * | Use HIGH() and LOW() | Rangi | 2020-07-07 |
| * | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2020-07-06 |
| * | Use ASCII quotes in comments | Rangi | 2020-07-06 |
| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 |
| * | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | 2020-07-05 |
| * | Use constants for damage limits in CalculateDamage | Rangi | 2020-07-05 |
| * | Correct comments in AISwitchIfEnoughMons | Rangi | 2020-07-05 |
| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 |
| * | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b... | Rangi | 2020-07-04 |
| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 |
| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 |
| * | Reorganize constants/ | Rangi | 2020-07-03 |
| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 |