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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-1/+2
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-272-2/+2
| | | | Fixes #319
* Fix incorrect sfx iddannye2021-03-301-1/+1
| | | | AUDIO_1 is loaded during trade animations, not AUDIO_2
* Verify data table and name list sizes with assertion macrosRangi2021-03-253-8/+8
| | | | Fixes #312
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
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* Identify hUILayoutFlagsRangi2021-02-131-6/+6
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* Update related tile animation constantsSatoMew2020-11-292-2/+2
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* Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
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* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
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* Fix file modesdannye2020-11-146-0/+0
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* Use more joypad constantsdannye2020-11-071-7/+7
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* Sync more with pokeyellowRangi2020-11-062-9/+9
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* Sync more with pokeyellowRangi2020-11-0512-51/+54
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* Remove trailing whitespaceRangi2020-11-051-1/+1
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* All battle back pictures end with "b"Rangi2020-11-051-1/+1
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* Some formatting changesRangi2020-10-192-38/+45
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-223-3/+3
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-313-3/+3
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-312-4/+1
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-7/+7
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-4/+16
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
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* Identify remaining tilemap IDsRangi2020-07-171-8/+8
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* SONY -> RIVALRangi2020-07-173-6/+6
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* Update sprite namesRangi2020-07-171-19/+19
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor out animation tilemapsRangi2020-07-161-92/+1
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* Define constants for subanimation transform typesRangi2020-07-161-15/+15
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
| | | | Move animations' sound IDs are off by one from move IDs.
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-161-80/+29
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* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-161-4/+4
| | | | animation data labels+constants)
* Define constants for default trainer DVsRangi2020-07-161-2/+2
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* Clean up some data, using macros for multiline list entriesRangi2020-07-141-4/+4
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* Use 'tile' and 'tiles' macrosRangi2020-07-074-11/+10
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* Sync coordinate macros with pokecrystalRangi2020-07-0713-155/+155
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* Use HIGH() and LOW()Rangi2020-07-072-29/+30
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-0617-79/+79
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* Use ASCII quotes in commentsRangi2020-07-062-3/+3
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0626-440/+440
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-4/+4
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* Use constants for damage limits in CalculateDamageRangi2020-07-051-28/+34
| | | | Fixes #255
* Correct comments in AISwitchIfEnoughMonsRangi2020-07-051-2/+2
| | | | Fixes #244
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0420-299/+300
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-043-10/+10
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-033-5/+5
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-0324-342/+342
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* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Reorganize constants/Rangi2020-07-031-2/+2
| | | | To do: add comments associating constants with data and code
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-038-17/+17
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0216-1/+1
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