| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
| |
Fixes #319
|
| |
|
|
| |
AUDIO_1 is loaded during trade animations, not AUDIO_2
|
| |
|
|
| |
Fixes #312
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
like the starters)
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
|
| | |
|
| | |
|
| |
|
|
| |
Move animations' sound IDs are off by one from move IDs.
|
| | |
|
| |
|
|
| |
animation data labels+constants)
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
Fixes #255
|
| |
|
|
| |
Fixes #244
|
| | |
|
| |
|
|
| |
by rgbds 0.4.0)
|
| |
|
|
| |
To do: turn constants into labels and use ldh
|
| | |
|
| |
|
|
| |
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
|
| |
|
|
| |
To do: add comments associating constants with data and code
|
| |
|
|
| |
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
|
| | |
|