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* Attempt to make yellow buildable, part 7.luckytyphlosion2015-08-031-4/+4
* Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-1/+1
* Build only YellowU-Daniel-PC\Daniel2015-08-012-13/+1
* Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-013-3/+4
* Attempt to make yellow buildable.luckytyphlosion2015-08-011-1/+1
* More bank1c documentation.luckytyphlosion2015-07-122-49/+56
* Bank3d addresses and fixes.luckytyphlosion2015-07-071-5/+5
* Complete documentation of bank3dluckytyphlosion2015-07-0610-139/+25
* More bank3d documentation.luckytyphlosion2015-07-031-161/+0
* Bank3d documentation.luckytyphlosion2015-06-296-38/+49
* Merge pull request #96 from dannye/masterDaniel Harding2015-06-045-9/+9
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| * ANSI->UTF-8U-Daniel-PC\Daniel2015-06-041-5/+5
| * Add newlines to EOFsU-Daniel-PC\Daniel2015-06-014-4/+4
* | Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-311-1/+1
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* money won and trainer pic constantsxCrystal2015-04-092-8/+11
* user xor operator for clearing status flagsxCrystal2015-04-092-6/+6
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-092-65/+71
* Document move effectsxCrystal2015-04-0811-129/+158
* Further split bank e stuffxCrystal2015-04-014-431/+434
* Rename battle files and split move effects Part 5xCrystal2015-04-015-90/+89
* Rename battle files and split move effects Part 4xCrystal2015-04-0110-648/+642
* Rename battle files and split move effects Part 3xCrystal2015-04-016-66/+64
* Rename battle files and split move effects Part 2xCrystal2015-04-016-81/+79
* Rename battle files and split move effects Part 1xCrystal2015-04-0111-504/+422
* Document animation types (shake screen/blink pic)xCrystal2015-03-311-24/+26
* Name more in-battle functions and labelsxCrystal2015-03-312-55/+64
* Label some attack animation functionsxCrystal2015-03-312-42/+45
* Label some battle related functionsxCrystal2015-03-311-21/+21
* Further document AI stuffxCrystal2015-03-312-38/+42
* Some wram constantsxCrystal2015-03-314-20/+20
* Split commentary lines that are too longxCrystal2015-03-311-21/+37
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-122-9/+9
* Label typoU-Daniel-PC\Daniel2015-02-261-3/+3
* Rename some labelsYamaArashi2015-02-082-2/+3
* named misc functionsYamaArashi2015-02-083-97/+105
* move-related thingsYamaArashi2015-02-082-24/+25
* fixed hp bar wram label and miscYamaArashi2015-02-076-29/+29
* Named wram symbolsYamaArashi2015-02-073-22/+22
* commented battle stuffYamaArashi2015-02-0711-210/+224
* comment drain HP effectYamaArashi2015-02-072-27/+31
* commented menu stuffYamaArashi2015-02-071-6/+6
* documented bide bugYamaArashi2015-02-071-1/+3
* serial/trade/miscYamaArashi2015-02-077-177/+237
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-0411-291/+300
* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-041-144/+153
* Merge branch 'master' of /tmp/a/pokeredIIMarckus2015-02-041-47/+47
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| * Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-041-47/+47
* | More battle sfx idsU-Daniel-PC\Daniel2015-01-271-166/+166
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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-56/+56
* fix duplicate labelsxCrystal2015-01-211-10/+10