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* Merge remote-tracking branch 'remotes/pokered/master'Rangi2021-05-09
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| * Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-06
* | Merge branch 'master' of https://github.com/pret/pokereddannye2021-04-30
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| * Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* | Merge branch 'master' of https://github.com/pret/pokereddannye2021-04-13
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| * Fix incorrect sfx iddannye2021-03-30
* | Merge branch 'master' of https://github.com/pret/pokereddannye2021-03-25
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| * Verify data table and name list sizes with assertion macrosRangi2021-03-25
* | Merge branch 'master' of https://github.com/pret/pokereddannye2021-02-21
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| * Clean up handling of extra effective status effectsdannye2021-02-21
| * Identify hUILayoutFlagsRangi2021-02-13
* | Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi2021-02-13
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-12-15
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| * Update related tile animation constantsSatoMew2020-11-29
| * Label and document hFFD7 more accuratelySatoMew2020-11-29
| * Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-28
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-14
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| * Fix file modesdannye2020-11-14
| * Use more joypad constantsdannye2020-11-07
| * Sync more with pokeyellowRangi2020-11-06
| * Sync more with pokeyellowRangi2020-11-05
| * Remove trailing whitespaceRangi2020-11-05
| * All battle back pictures end with "b"Rangi2020-11-05
| * Some formatting changesRangi2020-10-19
| * Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
| * Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
| * Use constants to delineate map types, and factor out more dataRangi2020-08-31
| * Add comments associating constants with data, and identify some more dataRangi2020-07-20
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
| * Define constants for subanimations' base coords and frame block modesRangi2020-07-17
| * Identify remaining tilemap IDsRangi2020-07-17
| * SONY -> RIVALRangi2020-07-17
| * Update sprite namesRangi2020-07-17
| * Factor out animation tilemapsRangi2020-07-16
| * Define constants for subanimation transform typesRangi2020-07-16
| * Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| * Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
| * Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
| * Define constants for default trainer DVsRangi2020-07-16
| * Clean up some data, using macros for multiline list entriesRangi2020-07-14
| * Use 'tile' and 'tiles' macrosRangi2020-07-07
| * Sync coordinate macros with pokecrystalRangi2020-07-07
| * Use HIGH() and LOW()Rangi2020-07-07
| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
| * Use ASCII quotes in commentsRangi2020-07-06
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
| * Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
| * Use constants for damage limits in CalculateDamageRangi2020-07-05
| * Correct comments in AISwitchIfEnoughMonsRangi2020-07-05