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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Merge remote-tracking branch 'remotes/pokered/master'
Rangi
2021-05-09
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Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2021-05-06
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-04-30
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Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-04-13
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Fix incorrect sfx id
dannye
2021-03-30
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-03-25
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Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2021-02-21
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Clean up handling of extra effective status effects
dannye
2021-02-21
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Identify hUILayoutFlags
Rangi
2021-02-13
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Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
Rangi
2021-02-13
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-12-15
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Update related tile animation constants
SatoMew
2020-11-29
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Label and document hFFD7 more accurately
SatoMew
2020-11-29
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Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-28
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
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Fix file modes
dannye
2020-11-14
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Use more joypad constants
dannye
2020-11-07
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Sync more with pokeyellow
Rangi
2020-11-06
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Sync more with pokeyellow
Rangi
2020-11-05
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Remove trailing whitespace
Rangi
2020-11-05
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All battle back pictures end with "b"
Rangi
2020-11-05
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Some formatting changes
Rangi
2020-10-19
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Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
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Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
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Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
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Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
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Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
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Identify remaining tilemap IDs
Rangi
2020-07-17
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SONY -> RIVAL
Rangi
2020-07-17
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Update sprite names
Rangi
2020-07-17
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Factor out animation tilemaps
Rangi
2020-07-16
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Define constants for subanimation transform types
Rangi
2020-07-16
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Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
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Use a macro for BattleTransition_DoubleCircle data
Rangi
2020-07-16
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Separate move/battle animation data from move data (to do: further identify a...
Rangi
2020-07-16
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Define constants for default trainer DVs
Rangi
2020-07-16
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Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
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Use 'tile' and 'tiles' macros
Rangi
2020-07-07
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Sync coordinate macros with pokecrystal
Rangi
2020-07-07
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Use HIGH() and LOW()
Rangi
2020-07-07
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
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Use ASCII quotes in comments
Rangi
2020-07-06
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Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
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Logical spacing in data/sgb/sgb_palettes.asm
Rangi
2020-07-05
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Use constants for damage limits in CalculateDamage
Rangi
2020-07-05
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Correct comments in AISwitchIfEnoughMons
Rangi
2020-07-05
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